Dynamic Cities and Creative Clusters

GENERAL

Research Abstract
Dynamic Cities and Creative Clusters
This paper focuses on how urban policies and the clustering of creative industries has influenced urban outcomes. The set of creative industries include those with output protectable under some form of intellectual property law. More specifically, this subsector encompasses software, multimedia, video games, industrial design, fashion, publishing, and research and development. The cities that form the basis for the empirical investigations are those where policy induced transitions have been most evident, including Boston; San Francisco; San Diego; Seattle; Austin; Washington DC; Dublin (Ireland); Hong Kong (China); and Bangalore (India). The key research questions motivating the paper are: What types of cities are creative? What locational factors are essential? What are the common urban policy initiatives used by creative cities? The paper first explores the importance of the external environment for innovation and places it in the larger context of national innovation systems. Based on a study of development in Boston and San Diego, the paper isolates the factors and policies that have contributed to the local clustering of particular creative industries. In both cities, universities have played a major role in catalyzing the local economy by generating cutting-edge research findings, pro-actively collaborating with industries, and by supplying the needed human capital. In addition, these two cities benefited from the existence of anchor firms and active industry associations that promoted fruitful university-industry linkages. Many cities in East Asia are aspiring to become the creative hubs of the region. However, their investments tend to be heavily biased towards infrastructure provision. Although this is necessary, the heavy emphasis on hardware has can lead to underinvestment in developing the talents and skills needed for the emergence of creative industries in these cities.
The author focuses on how urban policies and the clustering of creative industries has influenced urban outcomes. The set of creative industries include those with output protectable under some form of intellectual property law. More specifically, this sub-sector encompasses software, multimedia, video games, industrial design, fashion, publishing, and research and development
BIBLIOGRAPHY

Periodical (article)
Weiping Wu
World Bank Policy Research Working Paper 3509
37
January, 2005
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The World Bank
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