Author(s): Cohen, Randy
Date of Publication: March 2020

The arts are fundamental to our humanity. They ennoble and inspire us—fostering creativity, goodness, and beauty. The arts bring us joy, help us express our values, and build bridges between cultures. The arts are also a fundamental component of a healthy community—strengthening them socially, educationally, and economically—benefits that persist even in difficult social and economic times.

Author(s): Americans for the Arts
Date of Publication: Mar 01, 2018

This one pager features data from Americans for the Arts 2017 Arts & Economic Prosperity 5 report providing key figures of the overall economic impact the arts industry provides.

 

Author(s): Cohen, Randy
Date of Publication: 2019

The arts are fundamental to our humanity. They ennoble and inspire us—fostering creativity, goodness, and beauty. The arts bring us joy, help us express our values, and build bridges between cultures. The arts are also a fundamental component of a healthy community—strengthening them socially, educationally, and economically—benefits that persist even in difficult social and economic times.

Author(s): Partners for Livable Communities
Date of Publication: January 1, 2010

Livable Communities for All Ages is a thoughtful brochure that reflects years of expertise and findings, as well as resources and case studies, on how all facets of the community can contribute to a more “older adult –friendly” environment.

Author(s): Liz Bieber, Jane King, Nomoya Hall, and Andrew Abruzzese
Date of Publication: May 1, 2012

This compendium of case studies provides business and chamber leaders the perspective to further Lumina’s Goal 2025: to increase the proportion of Americans with high-quality degrees and credentials to 60 percent by the year 2025.

Author(s): Heath, Shirley B. and Smyth, Laura
Date of Publication: November, 1 1999

Based on ten years of research on high-quality after school activities, ArtShow demonstrates how community based youth programs can provide meaningful experiences for young people during the high risk time when they are neither at school or at home. Arts activities in particular provide an environment that forms identity, provides a safe place for young people to be vulnerable and express emotion, requires discipline and exposes youth to risk and criticism. Four in-depth case studies reveal how arts activities can also develop entrepreneurism. With principles that can be used in creating

Author(s): Winner, E., Goldstein and T. R., Vincent-Lancrin, S.,
Date of Publication: June 1, 2013

Artists, alongside scientists and entrepreneurs, are role models for innovation in our societies. Not surprisingly, arts education is commonly said to be a means of developing skills considered as critical for innovation: critical and creative thinking, motivation, self-confidence, and ability to communicate and cooperate effectively, but also skills in non-arts academic subjects such as mathematics, science, reading and writing. Does arts education really have a positive impact on the three subsets of skills that we define as “skills for innovation”: technical skills, skills in

Author(s): Mary Jo Watts
Date of Publication: December 1, 2014

The benefit of an all-hands-on-deck approach to confronting economic challenges and opportunities becomes readily apparent when considering the case of arts, culture, and design. Not traditionally present in the domain of economic development, this trio has many potential benefits for boosting the economy. They touch the economy at crucial leverage points, including innovation, entrepreneurship, employment, and revitalization. An arts, culture, and design strategy is not the only requirement for promoting prosperity. However, coupled with other strategies, the three can provide a

Author(s): Psilos, Phil
Date of Publication: May 1, 2002

This Issue Brief provides examples of arts-based education as a money-and time-saving option for states looking to build skills, increase academic success, heighten standardized test scores, and lower the incidence of crime among general and at-risk populations.

Author(s): Candy, Linda
Date of Publication: Aug 01, 2000

The article suggests that a holistic strategy which combines developing technology alongside creative action to produce technology that can play a part in extending the boundaries of human though and action.

Author(s): John Edson, Garen Kouyoumjian, and Benedict Sheppard
Date of Publication: Dec 01, 2017

This report explores the underlying design practices that allow some firms to succeed above others across multiple industries. Aiming to uncover the connections between business value and design, the report identifies ten design actions across three themes that appear to correlate with improved performance. Amazon Prime, Apple, Netflix, Tesla are among the companies that get design right.

Author(s): Maeda, John
Date of Publication: Jan 01, 2017

Report identifies and defines computational design as a key driver in the growth of tech businesses. Computational designers are those who deal mostly in code and build constantly evolving products that impact millions of people’s lives.

Author(s): Skaggs, Rachel
Date of Publication: Jan 01, 2017

"Career skills are increasingly regarded as a crucial element of higher education, and researchers have noted the importance of such skills in assuring successful post-college career outcomes. For example, students who report using schools’ career resources are less likely to work in unskilled occupations after graduation (Arum & Roksa, 2014). Reflecting this topic’s importance, the module was selected and appended to the core SNAAP questionnaire by 50 out of 53 (94%) of the participating institutions. Over 30,000 arts alumni of all ages with undergraduate or graduate

Author(s): Amber D. Dumford; Angie L. Miller; and Steven J. Tepper
Date of Publication: Jan 01, 2014

"This SNAAP Special Report focuses on the experiences of 10,698 of the most recent undergraduate arts alumni who graduated between 2009 and 2013 and whose experiences reflect current economic realities. Comparisons to older cohorts are also included to help examine trends and provide historical context." [Introduction p. 6]

Author(s): Harris, Christine, M.Sc; Collins, Margaret, M.A.; and Dennis Cheek, Ph.d
Date of Publication: Aug 01, 2013

This research project was designed to profile and analyze how the creative economy is currently being defined,  segmented and quantified throughout the United States of America. We assessed what we can learn from  aggregating creative economy profiles, and whether there is the possibility of producing a ‘core’ national profile definition and accompanying data descriptors [Executive Summmary]

Author(s): Americans for the Arts
Date of Publication: Mar 01, 2018

This one pager prepared in 2018 by Amercans for the Arts shows the value of Creative Industries. Nationally, 673,565 businesses are invovled in the creation or distribution of the arts, and they employ 3.48 million people, representing 4.01 percent of all U.S. businesses and 2.01 percent of all U.S. employee.

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