Virtual Culture: The Space of the Museum on MOOs (Multi-User, Object-Oriented Worlds)

GENERAL

Research Abstract
Virtual Culture: The Space of the Museum on MOOs (Multi-User, Object-Oriented Worlds)

Doctoral candidate Michele White, in her article Virtual Culture: The Space of the Museum on MOOs (Multi-user, object oriented worlds) takes readers on a not-so-futuristic voyage into an environment free from the confines of time and space within the virtual world of text-based museums. Virtual worlds are part of a growing network of communities and are amalgamations of technological interfaces, computer programming, and real bodies. Virtual spaces are accessible through the information superhighway, a worldwide communications network, where the boundaries of a community are determined by the ability to access a system rather than a specific proximity to a real location. Her essay focuses on the textually constructed museum of Lambda MOO, a Xerox-run effort that has been in existence on the Internet since October 1990. As the article states:

If there is a cyborg art, it is positioned between writing/object and aesthetic/programming. If previous frontiers offered the possibility of a museum without walls, the cyborg system speaks of a museum without object, (art). The cyborg community requires a new code and a theoretical apparatus that refigures the tendency to think of these systems as not real. The eruption of museums without objects suggests alternative archectural languages.

As Ms. White hypothesizes, as these systems become increasingly available, Real museums may have to ask themselves what kind of products and services they can provide that are not already available in cyber space. (Introduction, p. 4-5)  

 

BIBLIOGRAPHY

Report
White, Michele
December, 1995
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